Rules of Play

TechStar Airsoft Rules of Play:

A.TechStar Airsoft requires all players to be equipped as follows:

* All participants MUST wear full face mask.  Mesh is not acceptable.

* All airsoft guns require barrel socks,  

* All airsoft players must have fully closed shoes – no sandals or flip flops, crocs, etc.

* All guns must be tested with our chronograph.  Airsoft guns that chrono over 350 fps are not allowed on the CQB field

  1. Basic Rules of Play
  2. Safety First!
  3. Real firearms and knives are prohibited in the field during game day.
  4. All Airsoft weapons must display an orange muzzle tip and/or clear plastic construction as required by federal law. Orange tape will be supplied if needed.
  5. Persons under the influence of drugs or alcohol will not be permitted to play and will be required to leave the game location.
  6. Since TechStar airsoft is a CQB/INDOOR PLAY,All players who participate in CQB should understand that they will be engaging targets anywhere from 25 feet to even 5 feet away and because of that they may take painful hits. We require full masks, and recommend long sleeves, long pants, gloves, and hats/helmets be worn for CQB to avoid welts or breaking the skin. “Safety Kill” rules are not used for CQB, however players may surrender if they wish at any time to the opposing force to leave gameplay without any harm.
  7. Shooting is not allowed  with touching barrel to the opponents.
  8. No Facemask – No Play! All players, organizers or referees, and observers are required to wear full-face masks while within the active battlefield.


  1. All players will be subject to the following:
  2. Personal Safety Equipment Check – Facemask required; elbow and/or knee pads are optional. Players should wear loose fitting clothing, long sleeves, pants and closed shoes
  3. Magazine and Ammunition Check – Maximum allowable BB weight is .20 grams-.30 grams. No metal BBs.
  4. Muzzle Velocity Check:  Allowable Guns must shoot at less than 350 fps. Any gun shooting over these standards must be de-tuned to meet this requirement before being allowed for use in the playing field.
  5. Start and End of Play.
  6. No players are to fire their weapons inside the safe zone and are only permitted when instructed to test their airsoft weapon function in the battlefield with face protection on, as in the manner of the player playing in a game, to ensure safety of the individual and anyone else on the game field.
  7. Start and end of play will be indicated only by the game officials.

Once end of play has been sounded, all players must immediately remove any

magazines from their guns, point the muzzle of the gun in a safe direction

clear the weapon and proceed to safe area. Before entering the safe area, guns must be cleared, placed in safe mode, and have the barrel sock in place.

  1. Players are NEVER to shoot opponents not wearing Facemask, but instead yell “EYES ON” as a warning and report the incident to the game organizers.


  1. Blind man:The term “Blind man” will be used for any real world injury. Once “Blind man” is heard all players will holster all weapons, put them on safe and remain in place unless directed by the game moderator.


  1. Blind Firing: Blind firing is not permitted in the TechStar indoor facility.All violations of blind firing will result in immediate expulsion from the field.


  1. Transportation of the equipment: When transporting airsoft weapons to and from indoor field, all weapons will be cased in either a gun case, or the original factory box. No bare guns can not be carried inside the WestOaks Mall.


  1. Medic Rule :When using the “Medic” Rule a player that sustains a hit will fall or sit in place and yell “hit”. Then the player will put a red rag on his head. In order for the player to be given first aid and resume fighting, another player must go to the person wounded, take the red rag off his head and tie one square knot onto the rag. Other wounded players can NOT medic other wounded players. Also players can only be given first aid one time. After that the player is considered KIA and will return back to the safe area.


10.Sniper: Anyone acting as a sniper can not use any rifle capable of more than general indoor shooting limits which are : 350fps with 0.20g

  1. Those caught not following the prescribed safety measures are subject to penalties by referees.

C. Elimination!

  1. A direct hit on any part of the player’s body constitutes a “kill” or elimination.

This includes hits on the person’s clothing, headgear, and equipment attached to his/her body that would be in the direct path or trajectory of the BB to the targets body. The only exception will be hits on the person’s gun. If the players gun is hit, he/she may switch to a secondary weapon or participate by acting as an unarmed combatant. (Some scenario rules may apply and/or alter elimination’s to allow for resurrections or player “injuries” according to the pre-game briefing.)

  1. Ricochets will not be considered direct hits, intentional, or otherwise.

Penetrating shots are those passing through grass, bush, leaves, or thin material used for cover. They are not considered ricochets even if their trajectories may be somewhat deflected. Instead, they are to be considered as direct hits if they make contact with the targets on the other side.

  1. A hit from a player’s own teammate, or “Friendly Fire”, also counts as elimination.
  2. Hit players are to confirm their elimination by shouting aloud the word(s) DEAD or HIT, and furthermore, should hold their weapon above their head and proceed to the dead zone or respawn. Any player resuming play, or firing a weapon at an opponent while “Faking Elimination” will be considered cheating and be removed from the game.
  3. No Holding or Grappling!
  4. Physical contact between players is not permitted. This is to include excessive shooting of a player and or a game Referee. If a player is caught shooting a referee on purpose or supposed accident, the offending player will be removed from game play.
  5. Holding on to an opponent, his/her gun, or equipment (Grappling) is not allowed.
  6. Exception, however, would be light taps on any part of the opponent’s body, gun, and/or equipment. Such action will be considered as silent elimination or “Knife Kill” of a particular opponent.
  7. Avoid Inflicting Unnecessary Pain!
  8. Point-blank shooting is discouraged. Players who encounter opponents at point-blank range (less than 10 feet away) must first demand their opponents SURRENDER. The opponent may choose to not surrender and try to escape, at which point the player is allowed to shoot at point-blank range SEMI AUTO ONLY.
  9. Player should immediately stop shooting at opponents that have signified elimination or surrender. eliminated players should make sure their elimination is made clearly obvious to avoid getting shot further, or repeatedly.
  10. Knives
  11. Real knives are banned from TechStar AIRSOFT Airsoft Games. DO NOT bring them. You will be asked to return them to your vehicle for the duration of the game.
  12. Training Knives: Plastic and rubber training knives are allowed during games.
  13. Knife Kill: A knife kill is defined as making contact with an unsuspecting opponent using a training knife 2 second count.
  14. A player eliminated with a knife kill should remove themselves form the field only after released by the eliminating player. This allows the stealth player to move on or prepare for their next step.
  15. Dead Men Tell No Tales!
  16. Eliminated players must refrain from giving hints, clues, or instructions to other players, still active in an on-going game, which may affect the outcome of an engagement or a game – particularly during a tournament or competition.
  17. Referees and observers should likewise refrain from passing information, unless the game in progress is being run as training or learning exercise.
  18. No Time Out!
  19. Once game is in play, no call for a time out will be entertained except in cases of extreme emergency such as serious injury or dispute pertinent to game play.
  20. Players, who cannot continue in the game for one reason or another must necessarily eliminate him or herself from the game. They should hold their gun above their head and walk back to the safe area.
  21. Those who suffer from equipment breakdown, shortage of ammunition and/or air supply, but desire to remain in the game, must necessarily remedy their situation without calling for time out. The player must exit from the field in order to repair or re-supply, and then return back in at their appropriate spawn point.
  22. Referees Decision is Final!

Rightly or wrongly, the referees’ call is final. His/her responsibility is to oversee the general conduct and safety of the game, player adherence to the rules and smooth flow of game action unhampered by time wasting arguments. Officially assigned referees will be wearing ORANGE markings and ORANGE reflective vests, anybody else making field calls without the proper marking will be considered a casual observer. Observer calls may be given due consideration at the discretion of the referee(s) present.

  1. Observe Proper Conduct At All Times!
  2. Show respect for all other players, referees, and other officials.
  3. Foul language is strictly forbidden. Repeated offences may lead to elimination from the current scenario or from the battlefield. TechStar AIRSOFT is a family environment and rude or inappropriate behavior is not encouraged or permitted.
  4. Respect and follow the rules, as outlined. These have been set down to give the best possible considerations for safety, realism, playability, and fairness to all players and observers.


D. Rules of Engagement

  1. Observe boundaries. Players found outside the field of play or in an area outside the safety parameters may be eliminated from the battlefield or removed from the safe area and are subject to dismissal from the facility.
  2. Barrier and Building Use
  3. Players may only use on-field barriers and buildings from ground level. Climbing, on top of or through structures poses a safety risk and is forbidden.
  4. Players may not enter unauthorized buildings or structures.
  5. When inside of a bunker or structure SEMI-AUTO is only permitted as to ensure the safety of the players on the battlefield, as well as the use of SURRENDER to ensure that the players on the field do not receive excessive bodily harm.
  6. Use of Communication Equipment is Allowed
  7. The use of radio/electronic communications equipment is allowed during the game.
  8. Only active players in a game will be allowed to communicate with each other. Anybody found to be relaying strategic and tactical information to players inside the play field will be considered a combatant and may be shot or eliminated. Observer spies will not be tolerated
  9. The use of lasers is only permitted to be shining i.e. pointing on a players body everywhere but the face. This rule is to include face mask so to make sure that a laser light does not have the potential to harm a players eye(s). If there is any dispute on this

rule the offending party will be treated under the same rules as if they were cheating.


First is a formal warning, then second is removal from game, and on third offence

dismissal for the day from playing field.

=== Safe Zones ===

TechStar Airsoft has a safe zone (The Dead Zone) to retreat to for players who have been hit or who are not playing. It allows them to safely remove their full face guard, have a break, a drink, and of course, reload.

Dead Zone / Safe Zone Rules

  • Make sure your replica is cleared of BBs before you enter the Deadzone
  • No magazines in you replica
  • Your replica must have a barrel sock on.
  • Do not point your replica at anyone.
  • You must be in the tent by the time limit, if not you will have to wait until next round
  • Keep your area organized and clean
  • Secure your equipment
  • No running or horseplay
  • No throwing BBs
  • Wear your mask when entering the field
  • Listen to all battlefield referees
  • Failure to respond or obey the rules can get you suspended and or banned from the battlefield
  • Have fun and be a good sport